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Channel: Gameplaywright » Jeff Tidball
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Dragon Age: Legends—Remixed

I haven’t been able to really get into the Dragon Age: Legends Facebook game, but having installed the game on my Facebook account, EA’s got my e-mail address, so they’re pushing info about it to my...

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Is It Good Enough?

Good enough, for those that seek perfection, is what we call it when it’s sufficient to surpass the standards we’ve set. Anything beyond good enough is called stalling and a waste of time. Per “How Do...

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Gods of the Game

Although it apparently caused great furor, Chain World was news to me when I read the article “Chain World Videogame Was Supposed to be a Religion—Not a Holy War” on Wired.com last night. There’s no...

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Gameplaywright at GenCon

We hope you’ll join us for two Gameplaywright events at GenCon this week: Robin Laws will be talking about Hamlet’s Hit Points, presenting the system of analysis behind his ENnie-nominated book and...

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Think You Think: Audio from GenCon

Friend of Gameplaywright Jason Pitre recorded our GenCon roundtable “Things You Think About Games,” and has posted it online at his website. Check out his other recordings from the convention as well....

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Milestone

It’s been a while, Gameplaywriters, and I apologize for that. New high-stress job, move to a new city, and all that. But LinkedIn just reminded me of something that I wanted to drop in and memorialize:...

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A Grown-up Game Business

On Facebook recently, my friend Miranda Horner — an accomplished game editor who works primarily on Dungeons & Dragons for Wizards of the Coast — posted this: I want my chosen industry, the...

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What Not To Do

At a GenCon auction ten or twelve years ago, someone suggested to me that the greatest tragedy that can befall a wargame is to be auctioned in a state where the shrinkwrap has been removed but the...

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Real Educational Impact

What the hell is that red thing supposed to be? The argument’s made from time to time that to teach something really effectively, you have to make it interesting. Game designers sometimes make the...

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Daniel Solis on Card Design and Package Design

Daniel Solis has written a quick but extremely insightful and well-illustrated post about the relationship between package design and card design on his blog. It’s all about Iterative Visuals. Start...

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